SR3 Grand Opening Report

Straight Road Course

While we didn’t get a full field to shake out SR3, I think we pretty much accomplished the goal of verifying that the Road Course configuration is ready to go racing.

First off, I’d like to thank George Peters, Russ Toy, Kevin Webster, and Jerry Pearson for braving the warm weather and beach traffic to help shake out the new track and provide excellent feedback on the new raceway.

We ran a whole lot of laps with all kinds of cars and did one fuel race to make sure there were no issues with pit-entry detection or other issues. That race was completed without a hitch and all looks good to move on to configuration and testing of the oval layout.

We did discover a very slight power degradation involving two sections of the fabulous Bowman circuit. More than likely just a simple matter of reinstalling power shunt pins between the two sections involved. Surprisingly, SR3 consists of nearly 80-feet of roadway over 22 sections of routed track, but it has been deployed using only two power taps. Brad insisted that I only needed one and all would be good. I decided I’d go with two, just for yucks. Actually, two for the road course and two for the oval, but not more than two in either configuration.

So, everything seemed to work as designed and everyone commented that the track was challenging and very fun. Not sure how many drivers took advantage of the very unique individual lane power supply features, but I know a couple did. This is going to be a key differentiator in terms of testing and tuning. No other track I’ve raced on allows you to run any car, at any voltage, on any lane, at the same time. This allows drivers to test/tune a Viper-Jet (12v) while the driver next to them is testing/tuning a TFX car (18v) in the same session.  Think about that one for a bit.

Finally, I’d like to introduce Jerry Pearson to the whole group. Jerry messed with H.O. scale cars back in the sixties–like most of us. He recently got interested in slot cars again and is venturing out into the local slot car scene to find out if it is something he’d like to pursue.

Jerry is a great guy and just might be our next Rookie of the Year. He claims he’s “not competitive.” But he was here for about 3.5 hours and went from mid-10-second early laps to mid 5-second laps in late practice. No, not competitive at all.

I hated to throw Jerry into a race his first time back in the driver’s seat in many, many years but we needed as many drivers as we could muster. He cautiously agreed to help with the test race and had a great time.

All in all, Jerry got the full immersion: drove quite a few different cars, ran a IROC fuel race, and generally took in everything with incredible poise and a big smile. He sent me an email later in the day thanking all of us for a fun and welcoming day and mentioned he’d “see us again.”  Hope so, Jerry. We’d love to cut laps with you anytime!

Okay, next Saturday is a “Day on the Oval.” We’ll do a bunch of practice laps, probably an IROC race or two, and make sure the oval config is all set for the upcoming NASCAR MADness Series starting May 28, 2022. NASCAR livery is not required for next Saturday but if you have some cars or IROC sets ready, bring them on!

Okay, shut up and drive!

SR3 Update: Bingo!

Phidget 8/8/8 card replacing the “road slug” 0/16/16 card. The 16 card requires a minimum of 16ms under the sensor to trigger. The 888 card only 4ms.

Just a quick update on the Pit-Entry limitations I warned about in my previous update.

I’ve been emailing a support guy at Phidgets in Canada, who has been very helpful. He came up with a couple of IR sensor config options for me to try on their faster 8/8/8 card. I couldn’t get this card to work in previous attempts so went back to their 0/16/16 card and decided to live with that card’s shortcomings.

The first and easiest option he proposed worked amazingly well.  A few of us will do some comprehensive testing on Saturday. But in my testing today, it seemed to detect every pit entry I could throw at it. And, to my surprise, it detected six cars entering the pits simultaneously. That indicates that the 8/8/8 card might just work for now on SR3–the 0/16/16 card had trouble detecting three simultaneous pit entries.

Anyway, time will tell, but it does appear that the pit-entry speed limitations on SR3 are removed, which is a good thing. No idea if it’ll support any conceivable “Hail Mary” drop into the pits, but I couldn’t perform an entry that it did not detect.

So, never mind my earlier update post. SR3 pit-entry speed limitations appear to be resolved.

Okay, shut up and drive!

SR3 Grand Opening Track Day

Race Fans,

Stewart Raceway is back in business. I’d like to get at least six drivers over for a track day either Saturday, May 14, 2022 or Saturday, May 21, 2022.

We need to run the new track through the paces and make sure everything works as expected, barriers are solid and in the proper places, and no gremlins exist. The first track day will be on the road course. You’ll want to make this track day or the very next to get used to the different pit-entry style on SR3.  I also want to run a 25-30 lap race on SR2 to make sure the intermittent pit entry miss is resolved there.

Please register here.

Hopefully, we can get enough guys over on the 7th to flush out the road course. If so, we’ll do the same thing the following Saturday to flush out the oval course.  The first “official” race of our next series is slated for Saturday, May 28, 2022. Details to follow soon…

Race Coordinator RMS Developments

While I was consumed with trying to deal with Phidget problems on SR3, I was also working with Dave Aufderheide, the developer of Race Coordinator (RC), to support power-cycling when out of fuel.

RC always supported fuel racing but it just quit counting laps when you ran out of fuel. It has audio to inform you you’re low or out of fuel but it did not “stutter” power to make it painfully obvious you were out of fuel.

In the midst of working with SlotTrak to resolve the SR3 pit-entry detection issues, I also reapproached Dave at RC to support the power “stuttering” feature exclusive to SlotTrak fame. If RC could support that feature, it would certainly make RC a comparable alternative to SlotTrak, which appeared to have serious issues with fuel racing on SR3 at the time.

Dave is a remarkable and clever guy and one who seems to enjoy solving complex technical problems…if he has the time among being a husband, father, and very busy professional software developer.  I first approached Dave on this feature several years ago but he felt that I was the only one out there requesting it and didn’t give it too much thought back then.

A few years–and a little spare time–later, he came up with a possible way to do it. RC has a mechanism called “Extended Protocol” that allows technical track owners to add custom features to RC largely independent of the actual RMS system. These features actually run on a Arduino microcontroller in a software environment called a “Sketch.” This is a C++-based programming environment that allows you to write code that interacts with RC to accomplish some purpose like controlling LED’s, lights, lane switching, audio, whatever you can think of that RC may not do but the independent Sketch can.

In this case, Dave determined that the Arduino Sketch could actually “stutter” or cycle individual lane relay power independently without having to change the code in RC. This, of course, is very desirable to a developer since he doesn’t have to change the main program and then support the new features into perpetuity.

So, after just a couple of weeks of finding time to test and write code, and retest, Dave came up with a Sketch that does the job quite nicely. All you have to do is “tweak” the Sketch code to communicate with your track hardware, configure the “stuttering” pattern, upload it to the Arduino, and bingo! When a car runs out of fuel, the relay simulates an out-of-fuel situation just like SlotTrak.

“So what,” you say? Well, there are only two systems out there that support this feature: SlotTrak and now Race Coordinator. I’m very pleased and glad I have an alternative to SlotTrak in this regard.

We haven’t used RC much over the last couple of years for serious racing. Mainly because SlotTrak’s fuel features had the “stuttering” capability and most drivers prefer that over the–not always reliable–audio alert when running out of fuel. Now we have two options. Both systems have their strong points, different features, functions, etc. RC is a very customizable RMS, whereas SlotTrak is pretty much a closed system with relatively little customization possible by the user.

I love them both.  But I sure wish they both supported the same hardware, which is frustrating, but they are exceptional RMS solutions that have unique features which make it difficult to always run one over the other.

Okay, shut up and drive!

 

SR3 Update: Full Circle

Steve Medanic’s 555-timer logic x2. Needed three of these to work for SR3.

After walking away for a while from the challenge of getting SR3 operational, I came to the realization that it always was “operational.”

The bottom line is SR3 works and will be available for racing soon. Stay tuned for details on the next series at Stewart Raceway.

Read on for details. Otherwise, I hope to see you racing on SR3 soon…

To recap, the problem I was trying to solve was related just to fuel racing, which most of us prefer to old-school traditional slot racing.  Yes, the track worked fine in all aspects except fuel racing.

So, I spent as much time as I could over a roughly  60-day period trying to solve the problem. Again, the hardware options for a six-lane, dual gantry track are very limited.  Dual gantries for pit stops are the most desirable solution because just using a single lap count sensor setup is very difficult for most drivers to reliably and quickly trigger a pit entry and refuel.

So, I tried everything to resolve the technical shortcomings of Phidget cards, which are currently the only way to support dual gantries on a six-lane track using SlotTrak as the race management system. I even took a tremendous amount of time writing code for an Arduino microcontroller to capture the pit entry signals and pass them to the much slower Phidget card. This actually worked beautifully but the Phidget and Elexol relay cards that SlotTrak support generate too much EMI noise and interfered with the very sensitive Arduino card. A real bummer since that approach was the cheapest and most flexible solution to this type of problem.

So then I moved on to the Medanic Solution. Actually, Steve Medanic, the accomplished racer and controller genius, came up with a hardware solution for these very problems years ago. Unfortunately, I could not successfully build his circuit design and, after two attempts, called it quits on that option. Yes, Steve proved that it does work but I was unable to get my own circuits to work on my track.  Steve is awesome when it comes to helping out but he was off traveling in Europe and obviously unable to help me resolve the build problems.

So I then moved on to the next possible solution which was a different and faster Phidget card. The 8/8/8 Phidget card has a much quicker Low Voltage Trigger time (4ms vs the 0/16/16’s 16ms). So the theory was that it might just catch the faster speeds that SR3 presents for pit entries. Unfortunately, the 8/8/8 card wasn’t a simple swap with the 0/16/16 card. It’s what is known as an active-low digital signaling device, the opposite of the active-high 0/16/16 card. Sounds simple enough but I could not get the 8/8/8 card to detect my IR sensor’s open logic levels (when a car passes under the gantry, the IR beam is broken and the output goes to zero volts). This was very frustrating but I could not find a way to terminate the sensor outputs that would trigger the 8/8/8 card.

So, all that said. I simply have given up on trying to “fix” the problem. Instead, I’m just going to live with it. In retrospect, it’s actually not really a problem. In full-scale racing, pit entry is always serial and speed regulated. The SR3 problem is related to high-speed pit entry, which is not how full-scale racing works.

In slot car fuel racing, drivers strive to time the fastest possible entry into the pit area. The larger the pit area, the easier that is to accomplish. This works well at Thunder Road Raceway and Stewart Raceway 2. Both tracks utilize a Trackmate SCL3 card for lap and pit entry/exit and generic 4-relay cards for individual power. The SCL3 card is specifically designed for slot car racing and has been refined over the years to the point of near perfection.  Consequently, the card captures extremely fast sensor signals and works quite well.

This is not the case with Phidget cards. In fact, without Medanic’s hardware fix, the Phidget card is useless as a lap count detection device and marginally useful as a pit-entry detection device. Yes, it can work on small tracks or where the speeds through the sensors are relatively slow but will not detect a typical pit entry on SR3.

So, what does all this mean to you? Well, the bottom line is that you’ll just have to forgo the slick “quick drop” into the pits on SR3. You’ll have to slow way down prior to passing under the pit entrance gantry to trigger refueling. If you don’t, you’ll have to do another lap and enter again at the proper speed. Again, this is how full-scale racing works and, in my opinion, isn’t really a problem that should prevent us from enjoying fuel racing on SR3. Yea, it’ll be different than most tracks, including SR2. But it’s really just a characteristic of a new track right now.

Yes, I suspect this issue will be resolved at some point by new hardware, Medanic’s solution, or even the Arduino hardware/software solution.  The reality is that I just don’t have any more time to spend on those possibilities and I want to get back to racing on both tracks–ASAP.